Because the eyes uses a special shader and uses UV mapping weirdly, I've included material .txt files for accuracy. I've also included a (color only) Mockup eye texture in the "_MockupTextures" folder (may not be accurate to what's seen in-game).

AnimeStudio was used to make exporting material parameters easier, because the regular AssetStudio exports them without the texture/shader names.

Asset: Amy (Popstar)
Game: Sonic Dream Team
Console: Mobile
To be hosted on: The Models Resource

Ripped by Somwonere, credit not needed but appreciated.